			Adventurer's Backpack
			By Danae

Version: 1.4 bugfixes
Requires: Morrowind, Tribunal and Bloodmoon

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Description
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Add 2 wearable backpacks to the game.
They both have a feather enchantment, and a script: when the backpacks are dropped and activated, 
you receive various equipment if you asked a trader to fill your backpack with supplies.
The 3 NoM items you recieve (bedroll, pan and firekit) must be in your inventory to pack up an pick up the backpack again.
The back packs use the left pauldron slot and have moderate armour.
When asking Elone about Balmora for the first time, she will give you directions as well as a backpack.
Otherwise, you may purchase either backpacks from Arrile.

Additionally, various traders and guild members will offer to fill you backpack with supplies so long as you have the 
backpack and enough gold.

It goes as follow:
Alchemist service: berseker potions
Apothecary service: restorative draught
Enchanter: filled soul gems
Publican: food and drinks
Smith: hammers
Thief service: lockpicks
Assassine service: poisoned throwing knives
Nightblade service: a lockpick and throwing knives
Mage service: protective scrolls
Sorcerer service: elemental scrolls
Traders, merchants and pawnbroker: an assortment of the above.

Mod cleaned with tes3cmd

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Install
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Unzip in your Data Folder.
Either tick adventurer's backpack.esp (enchanted and scripted backpacks), Either tick adventurer's backpack-NoM.esp 
(enchanted and scripted backpacks with NoM camping items and foods)  OR adventurer's backpack-simple.esp (no 
enchantment nor script) in the Morrowind launcher.

Adventurer's backpack-NoM.esp must be loaded BEFORE NoM (if you have it).

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Unnstall
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Unless you have MCA and Nom, you want to delete the files specified in document 'Adventurer's backpack log'.

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Incompatibility
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None, the mod adds a unique container to Arrile's storage but does not modify anything in the cell.
One line of dialogue (Elone's, on Balmora) has been slightly modified.

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Changelog
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Version 1.0 Original release
Version 1.1 Improved the script
Version 1.2 Traders add supllies to the backpack for a fee.
Version 1.3 Changed the weight of the backpack, they are now medium armour
	    Fixed a dialogue loop
Version 1.4 Caught a couple of typos.
	    Removed the NOM version
	    Adbenturer's backpack - simple only has the feather enchant;ent but no script (activtating the backpack won't give you items) and traders won't offer to add supplies to your backpack
	    Fixed another dialogue loop
	    Fixed the script on the backpack with enchater supplies

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Contact
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Contact me (Danae123) over at the Nexus as well as at the Official Bethesda Forum, Great House Fliggerty or Wolflore

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Credits
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Included, the ReadMe of MCA from which the backpacks come from, originally a mesh from MYJ and the Read me of NOM from which the frying pan and firekit come from.
Thanks to Ethetan over at the Bethesda Forums for suggesting that the MCA backpacks were made available.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the readme generator this readme was based on.
Thanks to Aurel300 for fixing my script.

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Permissions
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You must ask permission to modify my mod.
Permission will be given, I just like to know if my mods are used somewhere :)
